Thursday, May 8, 2025

EA said make this a live service”: Dragon Age veteran says the fourth game’s multiplayer pivot was a “rationalization” to move devs onto Anthem, and “I wish that pivot had never occurred

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The game that eventually became Dragon Age: The Veilguard was in development for a long, long time at BioWare, and during that period the game went from a single-player RPG to a multiplayer live-service game and back again. According to studio veteran Mark Darrah, that central pivot to live service was partly a move to shift people from Dragon Age onto Anthem.

“Part of the excuse for moving people off of Dragon Age was this pivot from a single-player game into a multiplayer live service,” Darrah says in a video about how BioWare changed fundamentally in 2017. “I believe that a large part of that pivot was done entirely as rationalization – as a reason to make it make sense that we were taking everyone away from Dragon Age.”

Aiko Tanaka
Aiko Tanaka
Καλώς ήρθατε στη γωνιά μου στο διαδίκτυο! Είμαι ο Aiko Tanaka, ένας άπληστος λάτρης των anime και αφοσιωμένος κριτικός που βουτάει βαθιά στον κόσμο του anime για πάνω από μια δεκαετία. Με έντονο μάτι στην αφήγηση, την ανάπτυξη χαρακτήρων και την ποιότητα κινουμένων σχεδίων, στοχεύω να παρέχω σε βάθος και ειλικρινείς κριτικές που βοηθούν τους φίλους θαυμαστές να περιηγηθούν στο τεράστιο και συνεχώς αυξανόμενο τοπίο των anime.

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