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Assassin’s Creed Hexe director and Far Cry 2 veteran says he “would not, and could not” work as hard as he did on Splinter Cell ever again

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Assassin’s Creed Hexe director and Far Cry 2 veteran says he “would not, and could not” work as hard as he did on Splinter Cell ever again

The creative director of the next Assassin’s Creed game, Assassin’s Creed: Codename Hexe, says that he will never repeat the level of crunch he experienced as the creative director of Splinter Cell: Chaos Theory.

Speaking to Edge Magazine, Clint Hocking explains that he “took on too many tasks and too many responsibilities” as the lead developer behind the Splinter Cell sequel, which was developed in just two years. Hocking, who served as a scriptwriter and lead level designer, eventually also took on the mantle of the game’s creative director. Eventually, he found himself working 80-hour weeks, which he’s previously said gave him brain damage, resulting in memory loss.

Aiko Tanaka
Aiko Tanaka
Καλώς ήρθατε στη γωνιά μου στο διαδίκτυο! Είμαι ο Aiko Tanaka, ένας άπληστος λάτρης των anime και αφοσιωμένος κριτικός που βουτάει βαθιά στον κόσμο του anime για πάνω από μια δεκαετία. Με έντονο μάτι στην αφήγηση, την ανάπτυξη χαρακτήρων και την ποιότητα κινουμένων σχεδίων, στοχεύω να παρέχω σε βάθος και ειλικρινείς κριτικές που βοηθούν τους φίλους θαυμαστές να περιηγηθούν στο τεράστιο και συνεχώς αυξανόμενο τοπίο των anime.

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