Friday, April 4, 2025

Every Room And Its Requirements In Two Point Museum

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    • Build First, Edit Later, And Save Common Room Layouts

While each of the museums you’ll curate in Two Point Museum are markedly different from one another, you’ll still find that they each share a few common requirements. Your staff will always want a place to rest and your guests will always want a place to shop after their visit, no matter where they are.

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Not only will you want to place these rooms on each lot to ensure your guests and staff are happy, but every room you build in Two Point Museum has a few base requirements that you’ll have to have placed before you can finish construction.

How To Build And Expand Rooms

A staff area in a museum in Two Point Museum.

As you first begin your venture into curating museums in Two Point Museums, you’ll learn all about the various rooms you’ll eventually be required to build on each museum property you unlock in order to have a thriving, successful museum! Whether it’s a place for your staff to train in all kinds of new knowledge sets and expedition perks, a gift shop for visitors to commemorate their occasion with capitalism, or just the public bathroom, you’ll need a few different rooms in each museum to be successful.

Rooms can be built from the Rooms tab in the menu at the bottom of your screen, near where you buy furniture and hire new staff members. Here, you’ll be able to select the room you’d like to build, which will automatically show the parameters required for each room, since you’ll find that rooms can’t be finished if they don’t meet the minimum requirements. Build the outline of the room to specifications to begin decorating with furniture.

Every room will have a minimum size you need to make the space, as well as a few basic pieces of furniture essential for the room to function as intended (it’s not much of a bathroom without toilet stalls, after all). These are all displayed on a small menu at the top of your screen as you’re building the room and decorating the new space. Ensure each item is placed and click the green check at the top of the screen to continue and save the room.

Building a cafeteria in Two Point Museum.

Additionally, you’ll continue to unlock new types of rooms at new museums as you play through the Campaign mode. If you’re playing in Sandbox instead, then every room in Two Point Museum will already be unlocked from the start.

Build First, Edit Later, And Save Common Room Layouts

After building the basic shape and placing the basic furniture for a new room in Two Point Museum, you may want to edit the room a little bit by selecting the room itself to highlight it, which brings up a menu of various options for customizing the space on the right side of the screen.

Choose the Edit Room button, which allows you to change the layout of the space, including adding new room tiles to expand the space or additional furniture to offer more for visitors. Each room has a variety of furniture available for purchase, but there will only be a handful of items required to make the room function. As long as a room has met the base requirements, you can complete it, but you’re also free to embellish or expand as much as you’d like.

If you find yourself building similar room layouts across the assorted types of museums, you could always save room designs as templates for easier placement in other locations. Some rooms copy better than others, specifically ones that don’t have much variation between museums. Your staff will need the same training areas and workshops across your museums, but gift shops and special locations like poltergeist rooms require more customization between locations.

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Gift Shop

Building a gift shop in Two Point Museum.

Purpose

Sell Merchandise

Base Cost to Build

$7,000

Required Size

4×3

Required Furnishings

  • Gift Shop Door
  • Checkout Counter
  • Trinket Stand

Required Staff

1 Assistant per Checkout Counter

While your guests will likely be donating to your museum as they make their way through your exhibits, especially if you’ve got a good number of donation stands tactfully placed between displays, why not give them a chance to commemorate their visit to your museum with a gift shop? Regardless of where you place the gift shop in your museum, it allows patrons to potentially purchase souvenirs directly from you, and the funds are pumped right back into your monthly earnings.

Though you technically only need a small display to get started, you’d be wise to add extra displays of varying types. You’ll find options to sell both books and plush toys in addition to the required trinket stand, and ensuring that you select the display with a theme that correlates to your current museum is sure to drive sales!

The better trained and faster your gift shop associate staff members are (with one cashier per register), the happier your visitors will be with the transaction at the gift shop. You can also experiment with item pricing to see how much guests are willing to pay – raise the price a bit on hot ticket items to bring in extra cash, or lower the price on slow-moving stock to get it out the door quicker.

Staff Room

The bandage box in a Staff Room in Two Point Museum.

Purpose

Revitalize Staff

Base Cost to Build

$25,450

Required Size

3×2

Required Furnishings

  • Staff Door
  • Staff Sofa
  • Bandage Box

Required Staff

N/A

You’ll be sending your staff members out on expeditions fairly regularly, since that’s how you’ll expand your museum with brand-new exhibits. That said, between the arduous journey to the Point of Interest itself and the risks they’ll incur exploring once they arrive, your team will require a staff room to rest and revitalize after expeditions, or on breaks from work shifts.

The Bandage Boxes are the most expensive feature of the room, but having these machines allows your staff members to quickly revitalize their needs and happiness after expeditions. Major injuries will require a bit more attention, but giving them these pods in the staff room is a quick fix. They may also appreciate having food on offer, either from the food table and water cooler or from the assorted vending machines you can place around your museum properties.

You’ll also have the option to fill the room with comfortable furniture, offering a variety of couches and chairs for your employees to catch a break and get off their feet for a bit. Employees need to be sent on breaks so their happiness doesn’t bottom out at work, and the nicer the area they have to take them in, the happier they’ll be.

Is your staff room a little out of the way of the main museum? Consider placing staff-only doors to allow your staff members exclusive shortcuts around the properties – the less time they spend getting to their break room, the quicker they’ll take their break and be back in action again.

Training Room

A security guard using the training room in Two Point Museum.

Purpose

Develop Staff

Base Cost to Build

$11,850

Required Size

3×2

Required Furnishings

  • Door
  • Training Library
  • Training Desk
  • Book Return Box

Required Staff

N/A

Have you noticed those traits your staff members have when you hire them, things that make them better at certain tasks you’ll need them to do as part of their work duties? As they continue to grow as museum employees, you’ll watch as their experience helps them to unlock new trait slots in the employee info in your staff menu. As soon as they have a new trait slot available, you can send staff to the training room to learn a new trait.

Whether this is something related to furthering their future expeditions (teaching them to fly or helping them get more experience from every adventure) or just a new trait that’ll help them around the museum (like improved customer service or walking speed), staff with more traits are always helpful to have around. Training costs money, and your staff will ask for more money in exchange, but it’s worth it to enrich the knowledge available at your museums.

To train staff, click the Training Library to bring up the training menu. Choose a staff member with a vacant trait slot, choose which training you’d like to send them for, and confirm your choice. They’ll head over to the Training Room and emerge with an extra trait once the set duration of the training has finished.

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Workshop

Making a sprinkler pump at a workstation in the workshop in Two Point Museum.

Purpose

Build Interactive Displays

Base Cost to Build

$15,500

Required Size

4×4

Required Furnishings

Required Staff

1 Janitor with Workshop qualifications

You’ll be displaying plenty of regular things your staff has collected while out on expeditions – fossils, keepsakes, the like – but you can also improve the quality of the Knowledge and Buzz at a museum by adding interactive Knowledge exhibits, since this always seems to help patrons learn even more, even faster.

By sending any staff member who’s trained in the workshop over to create something new, it’ll take them a bit of time to finish the project, but everything you create in the workshop can be placed onto the museum floor for guests to enjoy. Each museum offers a variety of different workshop builds you can elect to make, so check out what’s available as more stuff unlocks while you level up and improve your museums.

Displays made in the workshop often take a while to finish, longer than any expedition, so be sure to select a staff member you don’t need for other things in the interim. It may be wise to leave designated employees as your workshop experts to allow for specialized experts to accrue new exploration traits and go out on expeditions.

Camera Room

A security guard in the camera room in Two Point Museum.

Purpose

Provide Museum Security

Base Cost to Build

$12,825

Required Size

3×2

Required Furnishings

  • Security Door
  • Camera Booth
  • Security Alarm

Required Staff

1 Security Guard with Camera Room qualifications

Having security – whether human or robotic – walking around is a good start when it comes to deterring would-be thieves from stealing things from your museum, but to take things a step further, you’ll want to build a camera room to increase security in the museum, allowing you, your staff, and your exhibits to remain safe no matter what.

You’ll be able to do various things to stop thieves, like placing cameras or setting up view boxes for your security patrols, but it never hurts to have a security guard in the camera room keeping an eye on the visitors from afar. The more cameras you install, the more successful the surveillance will likely be.

Marketing Office

An assistant running a marketing program in Two Point Museum.

Purpose

Promote the Museum

Base Cost to Build

$11,100

Required Size

2×2

Required Furnishings

  • Door
  • Marketing Desk
  • Drawing Board

Required Staff

1 Assistant with Marketing qualifications

We’d all love to believe our museums are good enough to draw in patrons through word of mouth alone, but if you’re looking to pay for some extra marketing to attract additional visitors to the museum, you’ll want a marketing office before long. Like in the real world, marketing will cost money, but you stand to gain an influx of visitors once it begins to take effect.

Marketing campaigns can be set up using the marketing room menu. These campaigns will run for set durations, with longer and more lucrative campaigns requiring more funding to run, so tinker with the settings and see what works best for your museum’s income to visitor ratio. The more people you get through the door into your museums, the more donations you’ll likely earn from them on their way back out.

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Bathrooms

An overhead shot of an empty bathroom in Two Point Museum.

Purpose

Provide Toilet Comfort

Base Cost to Build

$6,100

Required Size

2×1

Required Furnishings

Required Staff

N/A

This one goes without saying, but people need to use the bathroom sometimes. Everyone on-site at your museum, staff and guests alike, will occasionally need to use the restroom, so you’d be wise to provide them with places to top off their toilet comfort need. Though you only need one stall and, disgustingly, not even one sink to finish the room, you can easily add extra stalls to bathrooms meant for guests, to decrease their wait time for their turn in said stalls.

Additionally, you could choose to make staff-only bathrooms near your staff areas, which will often be smaller but easier for them to access if they’re nearby so they don’t need to wait in line with your visitors. You’ll also notice that bathrooms are unisex by default, but if you click the door to decide who can go into this bathroom, you’ll see you can set male/female bathrooms in addition to staff-only bathrooms like this.

Cafeteria

Serving guests at a serving station in a cafeteria in Two Point Museum.

Purpose

Provide Food & Drink

Base Cost to Build

$16,150

Required Size

4×3

Required Furnishings

  • Cafe Archway
  • Serving Station
  • Cafeteria Table
  • Tray Bin

Required Staff

1 Assistant per Serving Station

While coffee stands and vending machines might be enough to tide people over for snacks and small bites, you’ll want to build a cafeteria if you want to get guests to spend more on food and drink while they’re at the museum. Why stop for lunch on the way to the museum when guests could instead have the option to eat at the museum?

The more tables you place in the cafeteria, the more guests you’ll be able to filter through, but be sure to place enough Serving Stations to keep the line moving. Like the gift shop, people can’t pay for items if they can’t get to the cashier in a standard amount of time, so be sure to keep things moving by placing additional stations and hiring extra staff as needed.

Aquarium

A clown fish in an aquarium in Two Point Museum.

Purpose

Home Sea Creatures

Base Cost to Build

$7,400

Required Size

4×3

Required Furnishings

  • Airlock Door
  • Water Filter

Required Staff

1 Expert in Marine Life

Once you’ve ventured into the Marine Life museum, Passwater Cove, you’ll begin finding plenty of fish while your staff members are out on their expeditions. Before you can display living fish back at the museum, you’ll need to build aquariums in marine life museums to house sea creatures. You’ve taken them from the water, but time to put them back in!

Multiple fish can be kept in the same aquariums as long as you’ve ensured that you put your fish in tanks with suitable temperatures. Fish don’t tend to thrive in environments they’re not suited for, so don’t risk losing them!

To keep your tanks in tip-top shape, you’ll need to place filters in your tanks to keep them clean, since your fish aren’t going to clean up after themselves. Using Kudosh, you can unlock plenty of interesting decorations to add into each of your tanks, too.

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Polterguest Room

A polterguest room decorated with industrial furniture in Two Point Museum.

Purpose

Home Spirits

Base Cost to Build

$5,100

Required Size

3×2

Required Furnishings

Required Staff

1 Expert in the Supernatural (to discover ghosts)

Once you’ve gotten to the Wailon Lodge supernatural museum in the campaign mode (or have dropped into a new save in sandbox), you’ll be able to bring back ghosts to display as exhibits at your museum. To keep your spectral specialties at bay, you’ll need to customize ghost rooms according to ghosts’ preferences, since they’re likely to lash out and scare your visitors if they’re not happy with their surroundings.

As such, the base for each polterguest room is minimal, requiring only a specialized door through which they can enter their specialized room. From there, you’ll want to design different styles of polterguest rooms based on the guests you’ve currently got at the museum. Ghosts come from distinct eras in time, so you’ll find your best success with these folks if you assign ghosts to rooms decorated to their preference.

These preferences are often decided by the era from which ghosts came, so keep an eye out on who’s staying at your museum and be sure to redecorate and add new furniture for them as needed. The more fuirniture they have that fits the theme, the better. These ghosts make great displays in your museums, and you can even lodge similar ghosts together, so be sure to keep them happy so they can keep thrilling the guests.

New Buildings

Adding onto the museum with a new building in Two Point Museum.

Purpose

Building Interior Rooms

Base Cost to Build

$100

Required Size

5×5

Required Furnishings

Required Staff

N/A

Finally, the new buildings tool is where you’ll need to start if you want to build rooms within your museums, which allows you to customize footpaths and group common displays so they can all receive Buzz and Knowledge benefits from the items nearby. There doesn’t seem to be much limit on building new rooms, so experiment to your heart’s content while designing each of your museums.

To do this, you can add space to the exterior of your museum, which creates even more room inside. Using the wall or fence tools in the Building Foundations tab, you can then add interior walls and customize the layout of your museum even further.

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Aiko Tanaka
Aiko Tanaka
Καλώς ήρθατε στη γωνιά μου στο διαδίκτυο! Είμαι ο Aiko Tanaka, ένας άπληστος λάτρης των anime και αφοσιωμένος κριτικός που βουτάει βαθιά στον κόσμο του anime για πάνω από μια δεκαετία. Με έντονο μάτι στην αφήγηση, την ανάπτυξη χαρακτήρων και την ποιότητα κινουμένων σχεδίων, στοχεύω να παρέχω σε βάθος και ειλικρινείς κριτικές που βοηθούν τους φίλους θαυμαστές να περιηγηθούν στο τεράστιο και συνεχώς αυξανόμενο τοπίο των anime.

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