Summary
- Fallout co-creator Tim Cain has discussed the possibility of the original game being remastered.
- Sadly, though, he thinks it might be too challenging to pull off due to a number of issues.
- Cain shared his thoughts on those challenges in a recent video on his YouTube channel.
Fallout co-creator Tim Cain has shared a video on his YouTube channel discussing all of the challenges that a potential remaster of the first Fallout game would encounter – and boy, there are a lot.
While most modern Fallout fans want to see Bethesda’s games, like Fallout 3 and New Vegas, get the remaster treatment like Oblivion just got, classic Fallout fans have been wanting to see the first two games brought back and shined up for even longer. While both original Fallout titles are still available to play now, they’re certainly showing their age a little bit.

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With that age in mind, fans have spent a long time hoping that somebody would be able to remaster or remake the first and second games, something that seemed impossible considering what co-creator Tim Cain previously said about its source code being destroyed. Cain has now tackled the subject of a Fallout remaster head-on in a new video on his YouTube channel.
Fallout Lead Tim Cain Outlines The “Challenges” Of Remastering The First Game
Source Code Aside, Remastering Fallout Would Be A Doozy
As pointed out by PCGamesN, Cain’s video deep dives into all of the issues that a Fallout remaster might face compared to a full remake like Cain has discussed in the past. To kick off the video, Cain noted that he wasn’t “even sure” that he would want to do a remaster due to all of the problems that such a project would face.
Cain notes three main categories of problems for a Fallout remaster, including “legal issues, technical issues, and subjective issues”. On the legal side, Cain brings up the source code, which he recently confirmed he had to destroy when he left Interplay. Even with Interplay’s co-founder recently finding the source code of Fallout 1 and 2, Cain says you’d still run into issues since the compiler it was written on is so old.
On the legal side still is the music licensing, which might have to be renegotiated for a remaster. Then, of course, there are the bugs, which Cain admits he struggled to decide which ones need fixing. Things like crashes are fair game, but then there are things that people love about Fallout that might not want to be touched, like being able to completely skip finding the water chip.
If all those issues weren’t enough for you, then Cain also went through the possibility of adding new dialogue and potentially needing to replace actors who passed away, what to do about the game’s visuals and whether they should be touched, and even a myriad of gameplay mechanics that could be messed with and ruin what fans remember. All in all, Cain seems right about it being a tall task that even he might not want to do.

Fallout

- Released
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October 10, 1997
- ESRB
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m
- Developer(s)
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Interplay
- Publisher(s)
-
Interplay
- Engine
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Creation Engine

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