Summary
- Boon Of Recovery prevents unconsciousness by healing half your HP max when you drop to zero HP once each rest.
- Boon Of Speed gives extra 30 feet of movement speed, allowing you to move swiftly across the battlefield and use Disengage as a Bonus Action.
- Boon Of Combat Prowess lets you reroll a missed attack once per turn and hit, enhancing damage-dealing capabilities.
In your adventures in Dungeons & Dragons, you are sure to come across many magic users of different types. While magic comes in many forms, one of the ways that D&D allows characters to manipulate the world using fonts of magic is through the artificer class.

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Part powerful spellcaster, and part mechanical tinkerer, these arcane masterminds allow players to mix magic and technology. While there are a lot of choices to make in creating an artificer, not all of them happen at early levels. Epic boons are powerful options to make your artificer more powerful. However, some are better suited for your artificer than others.
This list uses various epic boons from both the 2024 edition of D&D and prior ones as well. Make sure to talk to your DM about which of them are available for you to choose from.
10
Boon Of Recovery
No Rest For The Wicked
Getting knocked down to zero HP can be the start of a very unfun session at your D&D table. Hoping the dice treat you well for the following Death-Saving Throws, or that enemies will leave you alone at high level when you’re unconscious, isn’t your best bet for staying away from a blank character sheet.
With the Boon of Recovery, your character has some great healing factors, including a pool of ten d10s that you can use to freely heal that reset after a long rest. Also, when you drop to zero HP, you instead maintain one HP and then heal half your HP maximum instead of going unconscious, which also resets after a long rest. Keeping your character from death in those intense moments.
Artificers do get the Soul of Artifice ability at level 20, which also lets you cheat death at the cost of a magic item. But, it never hurts to have multiple ways to keep from those dreaded Death-Saving Throws.
9
Boon Of Speed
Who Needs Vehicles?
Artifiers are one of the more combat forward spellcasting classes out there, able to create weapons that are a mix of magic and technology to devastate their opponents. While hitting hard is great, it doesn’t hurt to be able to move across the battlefield after doing some damage.
The Boon of Speed will keep you zooming across the battlefield with its extra 30 feet of movement speed, something that shouldn’t be overlooked. This will allow you to attack and reorient yourself on the fly, especially with the added benefit of being able to use Disengage as a Bonus Action.
8
Boon Of Combat Prowess
Mechanical Mayhem
Depending on which subclass you take, your artificer could have access to some of the biggest damage-dealing weapons in D&D. With that, it definitely feels bad to miss an attack, especially at high levels where every hit matters.

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With the Boon of Combat Prowess, you can rest a bit easier when you go to attack your enemies. You get your normal ASI as you do with most feats and boons (Intelligence, Constitution, or Strength are recommended for this class), but you can also choose to hit on a missed attack once per turn. A for-sure hit once per turn is a great choice that you can use to be the designated hitter when an enemy’s health gets low.
This is best combined with a subclass like artillerist.
7
Boon Of Energy Resistance
Shocked Too Many Times
There are all too many ways to watch your HP get lower on your character sheet. Acid, lightning, thunder, radiant, necrotic, cold, fire, poison, and psychic are all damage types your enemies can throw at you.
While there isn’t any good way to protect yourself from all of them, the Boon of Energy Resistance helps you out, allowing you to pick two from the list above and gain resistance to the damage types. In addition, when you take damage of one of those two types, you can then redirect damage towards another enemy within 60 feet of you and make them make a Dexterity save or take 2d12 plus your Constitution modifier in damage.
6
Boon Of Fortitude
Steel Clad
No matter what class you are, more health is never a bad idea. The artificer’s d8 health die isn’t the biggest out there, and you’re sure to draw some fire from your enemies as you begin casting spells and doing damage.
The Boon of Fortitude is a simple enough epic boon that gives your character an extra 40 HP to their maximum, which is never a bad idea to start off with. Also, whenever you regain HP, you gain an additional amount equal to your Constitution modifier once per turn. Combined with some healing spells or a party member with some first aid knowledge, you can be right up there with the barbarian class in terms of HP.
5
Boon Of Fate
Cheat The Scales
Not all the epic boons are about influencing your character; there are a few out there that can actually influence your party quite a bit, including the Boon of Fate.
With this epic boon, you get 2d4 that you can apply to the rolls of creatures within 60 feet of you when they make a d20 check once per rest or initiative. You can have the result of the 2d4 added or subtracted to the roll, meaning you can boost your friends, or put a damper on your foes. 2d4 isn’t a lot, but it can really help if saved for those close call moments.
4
Boon Of Skill
Jack Of All
While a lot of the focus on creating a character comes down to combat, there is much more to D&D and to character building as well. The skills your character has have a lot to do with how they interact with the world, how they can help the party, and how well they do both.

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It can be tough to choose which skills your character specializes in, but with the Boon of Skill, you really don’t have to worry too much anymore. You instantly gain proficiency in all skills and expertise in another skill as well. This can mean your artificer can hold their own in most skill checks, and readily help whenever it takes more than one person to perform a check too.
3
Boon Of The Fire Soul
One With The Forge
Some boons are a bit more unique than others. The Boon of the Fire Soul is more situational than anything, but depending on your play style and the enemies that your DM throws at you, it could definitely come in handy.
This boon isn’t the one that stands out the most, but it is useful, and it has some great RP potential as well. You gain resistance to fire damage with the Boon of the Fire Soul, meaning you can wade into the fight against fiends and other fiery enemies; or you can let your companions use their Fireball spell a little more wildly. Plus, you can freely use Burning Hands without any spell slots or components, which is a great low-level spell to have around if you don’t already.
2
Boon Of Irresistible Offense
A Tactical Advantage
The attacks you make as an artificer are sometimes done through things like homunculi, sentient cannons, and even automatons, but you shouldn’t overlook the damage you do yourself.
With the Boon of Irresistible Offense, any bludgeoning, slashing, or piercing you do ignores resistances. Many high-level monsters have resistance to non-specialized and non-magical damage, which makes this boon a great choice for artificers that want to do damage themselves as well. Plus, when you roll a natural 20 on an attack, you add extra damage equal to the modifier you improved when you took this boon.
This is best used with a subclass like armorer.
1
Boon of Spell Recall
Eidetic Memory
Even as technically a half-casting class, the spells of an artificer are necessary to being a powerful part of your team. Knowing when to use those spells is key, but it doesn’t hurt to have some free spells to aid you in your adventures.
This boon allows for low-level spells to be potentially free. The deal is, anytime you use a spell of level four or lower, you roll a d4, and if the spell’s level and the number you roll are the same, then the spell doesn’t burn a slot. This means low-level damage and utility spells that you use can be used more often with a one in four chance of them being free.

Dungeons & Dragons
- Original Release Date
-
1974
- Player Count
-
2+