Summary
- Players are baffled by unrealistic items weights in Oblivion Remastered.
- Discussions on Reddit highlight historical inconsistencies in weapon and armor weights.
- In-game item weights elicit complaints from players, who deem them unbalanced.
The Elder Scrolls IV: Oblivion Remastered has introduced a whole new generation to the game’s two-decade-old debates: Is Frostcrag Spire really that overpowered? Is Vampirism a cheat code or a curse? Are the Oblivion Gates truly the worst part of the game? With such a vast world and complex lore, there is always going to be things people love, and things people hate, and that’s always going to prove divisive.

Related
According To Player Stats, No One Can Be Fussed With The Fighters Guild In Oblivion Remastered
Oblivion Remastered players are speeding through the Arena and Dark Brotherhood questlines, but ignoring the Fighters Guild.
The latest debate to arrive on the Oblivion community’s plate is less of a debate and more of a complaint, as it revolves around Bethesda’s strange grasp on how much things weigh.
New Oblivion Remastered Players Are Truly Baffled By How Much Items Weigh
Over the last few days, on both the Oblivion and Oblivion Remastered subreddits, players have begun to realize just how much the weights of items don’t make sense. These discussions have garnered hundreds of comments and thousands of upvotes between them, with players lamenting the lack of logic behind how much certain items weigh.
In one discussion, the original poster ohhhhlorrrrddymy said, “Longswords wielded with ONE HAND are FORTY POUNDS? FORTYYY??? FIFTY pounds sometimes????? Dawg swords historically are like 4–5 pounds. Sometimes 10 if it’s massive. I get it’s probably for game balance more than anything, so you don’t just carry a ton of weapons, but if that’s the case, why wouldn’t they just reduce overall carry weight?”
Why in the hell am I carrying a 7-pound dagger anywhere?!
This discussion then brought out the history buffs, comparing Oblivion to historical armor pieces. “A Daedric Warhammer is 93 pounds, and its chest piece is 60 pounds. I mean, yeah, armor could hit that amount in the past, but that would be for the whole set at most. Armor meant for combat would have had to forgo some weight to make it possible to travel with, even allowing some individuals the option to run when needed. Historical sets that exceeded 60 pounds would have likely been built for tournaments, for there were some cases that the knight needed a crane to mount on their horse,” said Binzuru.
The second discussion very much mimicked the first, with OP SubCreeper saying, “Why in the hell am I carrying a 7-pound dagger anywhere?! Why is my Glass Longsword 40 pounds, and my Steel Cuirass only 35?!? What the hell is going on here?”
The confusion was perhaps best summed up by Definitelymostlikely, who said, “Make a bad mechanic, then make a mechanic to circumvent the original bad mechanic,” and Justinjah91, who applied actual logic, saying, “I think what they were trying to do is to make it a system of encumbrance, not strictly weight. The rationale being that a longword is not actually all that heavy, but it is awkwardly shaped (ie, you can’t just put it in your pocket), so it encumbers you more than you’d expect. But they absolutely tuned the numbers wrong.”
Whatever the reasoning, it seems like a weird oversight by Bethesda.